Apple macOS or OS X is a proprietary unix operating system, derived from the old BSD unix, and has all the requirements for CPL tools and programs to run natively on it. However the classical unix programming tools are not part of the base system, but they are offered by Apple as a separate
Xcode development environment. In addition, although Xcode includes a compiler named
gcc, this is an Apple-modified version (also known as
clang) and lacks some gcc extensions used by CPL. Unmodified
gcc can be installed through a third-party package manager such as Homebrew. Hence come the following
(partly modelled after https://osxdaily.com/2014/02/12/install-command-line-tools-mac-os-x/)
terminalin the search box and click
In a terminal execute the following click-to-copy line:
A dialog box will pop up asking if you want to install the Command Line Developer Tools. Accept. If the box does not appear, you probably have them already. Alternately you can install the full Xcode development environment from the App Store, but only do so if you want this much larger package for its own purposes.
gcc(the one provided by Apple is an alias for their own
brew install gcc
CCenvironment variable pointing at the brew-installed C compiler (currently named
curl -fsS -o /tmp/unpack-cpl.sh https://CPLcode.net/version-archive/unpack-cpl.sh && env CC=gcc-12 sh /tmp/unpack-cpl.sh
brew install gnuplot
or alternately find contributed macOS binaries on the official gnuplot site.
You are all set! Please notice that you may have to repeat steps 2 and 4 after a macOS system update. Also notice that running a macOS-compiled CPL executable on bare macOS does not need any of the above procedure (except for installing gnuplot if graphics are wanted). You only need to install the CPL tools if you want to edit, compile or interpret a CPL program.